AI Insights · Timothy · January 2022
Top 5 Racing Games on Android in Australia Q4 2021
In Q4 2021, the performance of the top 5 racing games on Android in Australia showed varied trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights these trends.
In Q4 2021, the top 5 racing games on Android in Australia exhibited diverse performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users based on Sensor Tower data.
CSR 2 Realistic Drag Racing from Zynga saw its weekly revenue peak at around $13.7K in the final week of December. Weekly downloads for the game surged towards the end of the quarter, reaching 1.2K in the last two weeks. The game's active users also increased, climbing from approximately 2.5K at the start of the quarter to around 3.6K by the end.
Need for Speed™ No Limits by Electronic Arts experienced a gradual decline in weekly revenue, starting from $5.1K in late September and falling to about $3.5K by the end of December. Weekly downloads showed a downward trend, decreasing from around 1.8K in September to approximately 1.3K in December. Active users also saw a reduction, dropping from about 7K to nearly 5K over the quarter.
Mario Kart Tour from Nintendo had a fluctuating revenue, peaking at $7.3K in late September and ending the quarter at $4.9K. Weekly downloads for the game rose towards the end of the quarter, reaching about 2.3K in the final week. The game's active users remained relatively stable, averaging around 20K throughout the quarter.
Asphalt Legends Unite by Gameloft SE showed a mixed performance. Weekly revenue varied, peaking at approximately $3.3K in late November. Downloads also had a slight increase towards the end of the quarter, reaching around 1.1K. Active users saw minor fluctuations, maintaining around 4.5K to 5.6K throughout the quarter.
Real Racing 3 from Electronic Arts had a modest performance. Weekly revenue peaked at $2.7K in the final week of December. Downloads showed an uptrend mid-quarter, reaching about 1K in late October. Active users experienced a slight decline, starting from around 4.9K in late September and ending at approximately 4.3K by December.
For more detailed insights, visit Sensor Tower.